

When the Legion Timewalking event ended, though, the Mage Tower departed from the live servers with it.

Blizzard brought the Mage Tower back to WoW last year as part of the game’s Legion Timewalking event, which gave players access to the Mage Tower, as well as several Legion dungeons. The Mage Tower had previously been a feature that was exclusive to the Legion expansion, which ended in 2018.

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Related: How to earn the Soaring Spelltome mount in World of Warcraft
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Rewards for completing the challenges inside the Mage Tower include full transmogrification sets for your class, as well as the Soaring Spelltome mount. The Mage Tower is a unique game mode that gives WoW players a chance to test their strength in class-specific challenges. 🧙♂️ /VoPDowXSUV- World of Warcraft March 21, 2022 The mage tower is one of the only things in the entire game that is designed for a solo player, and requires you to master your class and game mechanics and the rewards reflect that.The Mage Tower is returning… permanently. Personally i like when theres content in a game thats very hard and only some people are capable of. So the question is where do you draw the difficulty line for content like the mage tower who’s rewards are purely cosmetic. Also having content that only the top 0.01% of players can accomplish is pretty elitist.

Should the content be for the top 1% / 5% / 10 / 25 / 50 / 100% of players? I think most would agree that having easy content that rewards every single player is boring. Now obviously, this is where opinion/preference comes in and not everyone will ever agree on it. If content is requiring players to go run mop raids for gem socketed gear, or farm a rare trinket to make it possible, obviously thats fucked.įrom the feedback that i’ve read though, most complaints seem to be from people who simply don’t understand their class or rotation or mechanics, and just want it to be easier so they can have their reward, and they THINK they need to get those things when really that isnt their issue. From what I hear, guardian druid and sub rogue are a couple that I have heard that are completely bonkers. No you’re right, i 100% agree that not EVERY spec is tuned properly. He himself says its definitely overtuned and some hp nerfs would set it right He wipes countless times and his success run, he still dies and the npc manages to just finish the boss in time for him. If you need any more proof just watch Supatease vid on him clearing it. Why should I be punished for actually having good gear from the current tier. But the fact you need all this old gear, old consumables which are no longer easily farmable and have been marked up through the roof on the ah and use of trinkets to cheese mechanics.is just not acceptable. Again these guys are also going in with at least some old world gear for sockets, enchants and now also consumables as BFA food, pots and flasks all scale better. Those tanks all have specific trinkets, namely Scales and now the mechagon trinket which does insane damage.
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Those tanks who have succeeded have made it by the skin of their teeth especially on guardian druids and DKs. You have literal RWF raiders, mythic raiders and tanks well into 2500+ raider io who cannot complete the tank scenario. I've only experienced the tanking one so that's all I'll comment on here. However, I'm sorry but some of these encounters are seriously overtuned whether you want to admit it or not. There's obviously got to be a line drawn some where and I do feel that certainly probably no more than 50% of the player base should be able to obtain these just purely from a skill cap level. I think unless you've got the skill to at least run a +15 or heroic raid then basically you miss out. I disagree with your extended take but agree with the overall message here.
